Re: Any word on Fallen Empires?
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From: "matt shields" <no...@aol.com>
Newsgroups: rec.games.deckmaster
Subject: Re: Any word on Fallen Empires?
Date: Wed, 16 Nov 1994 07:17:14 GMT
Organization: Akron Legionnaires, Akron, OH
Lines: 270
Message-ID: <4s5mgj$mb8@spoilers.delaval.edu>
NNTP-Posting-Host: spoilers.delaval.edu
In article <6wW...@abc.com>, Mark Rosewater (work e-Mail)
<mr...@abc.com> writes:
>In the end, can someone reply when they find out _anything_
>about Fallen Empires? Curious minds must know!
>:)
>
>--MaRo
OH SNAP!!! my modem just crashed and i lost the ENTIRE POST
that i had written!! and this is on my dad's new QUADRA
630!!! this is my 2nd try, hope all you guys appreciate
it!!!1! ;P
X~x~X~x~X~x~X~x~X~x~X~x~X~x~X~x~X~x~
OK, I just got back from my friend Bill's house after
coming home from the release party at the store. i have to
get up for school again in 4 hours so i should be sleeping
now but i drank at least _6_ CANS OF JOLT so y'all get to
read the 411 on the NEW MAGIC THE GATHERING SET instead!!
YEAH!!!! ;P
so first of all everybody had the set name wrong...it's not
Fallen Empires but "SCRYINGS"!! this alone made everyone at
the store crazy with excitement! in the end there weren't
enough boxes so the 4 of us only got 1 BOOSTER PACK. that's
right: O-N-E. there's supposed to be another shipment
tomorrow (today?!?!) so i'll be going back again after
school to check (if i can hitch a ride from my mom or
anyone else! ;`P ). anyway we opened our pack and decided
to just split up the cards to use in our decks!
1st things 1st, the wrappers are blue and red, but it's a
light greenish blue so it actually looks pretty cool... not
like cleveland indians colors or whatever. (although i
guess we were actually playing pretty good before the
strike so maybe that wouldnt be a bad thing anyway!! ;`P)
when we opened the pack the first thing we saw was a new
_RED_ Sorcery card that deals 5 damage for 1 Red mana -
BOOYAH!!! ;P but you also have to destroy one of your
goblins and if you don't use goblins in your deck then you
can't really use this card. so that makes it fair i guess
but still obviously really good though possibly not better
than Fireball since that goes for X.
the WEIRDEST card i think we got was this Green Sorcery. i
forget what it was called but you can put in play on your
side ANY creature in your deck as long as it was Green.
BUT!!! you have to destroy one of your own Green creatures
to do it! we thought it would be pretty good but then Jim
only used it to kill his Wall of Ice and get his Giant
Spider. but i did hear that in another game he got his
FORCE OF NATURE with it which i guess is pretty good IF YOU
CAN PAY THE UPKEEP OF COURSE!!! i imagine though that this
card will only cost $1 at the good stores.
another card Jim got was probably the BEST CARD IN THE
WHOLE PACK!! yeah it was only a Summon Wizard 1/1 for one
Blue and one colorless mana (i know bad) but the tap
ability was actually "sacrifice 2 of your own lands to draw
3 cards" but then you also had to discard one of the cards
you just drew. Jim used this against me twice in one game
and kept losing extra land he didn't need to get more
creatures EVEN AFTER I MINDTWISTED HIS WHOLE HAND!!!! ;P i
don't remember if he won that one in the end but it was
nevertheless better than any of the other cards he played.
my favorite card that i played from the pack was Pacifism,
which makes it so a creature can't attack or block but it
can still tap for mana and etc. (so _DON'T_ cast this on
their Birds of Paradise: PSYCH!!!) and the controller
doesn't gain life as like with swords to plowshares. i cast
this on Bill's Rock Hydra 2 games in a row!! ;P the first
time he thought it was pretty cool but the 2nd time Bill
really wanted to attack with his Hyrdra (which actually had
8 HEADS!!) and he (Bill) got kind of upset.
another card i had was pretty good because it could work in
one of 3 ways - you could use it to make them choose any
card to discard from their hand or make any creature +2/-1
until end of the turn or to give the creature Swampwalk
until end of the turn. but you couldn't do all of them,
only choose one for 1 Black mana and the card is called
Funeral Charm, and it's a black Instant.
i also had a new Summon called Tar Pit Warrior, a 3/4 for 3
total mana (one Black) that dies if you or your opponent
plays any affects on it. so while it would be good to be
able to put Unholy Strength on it i was still able to
attack with it really well. it can also defeat a Hill Giant
which is important.
my last card that i got to keep from the pack was the Ashen
Ghoul which is a 3/1 creature that gets to attack the first
turn that it comes into play on your side. but it also can
return from your graveyard like Nether Shadow if it dies
and three more of your creatures die after it. this only
uses 1 mana and otherwise it costs 4. pretty good i'd say!!
i only got to play Sean in one game but he had a red card
that was probably the worst creature from the pack as it
destroys nonbasic lands but none of us play those. it's
also a Dwarf so it can't detsroy itself to fuel the Goblin
Grenade which was the first card we opened. Sean played his
red and white deck and it isn't a Power Surge deck per say
but he did cast his Power Surge that game and it nearly
killed us both.
Sean also had a white 2/1 called the Order of Leitbur which
he didn't use against me but discarded it when he had no
Plain and i cast my Funeral Charm so that i wouldn't take
more damage from the Power Surge. anyway this is a 2/1
Summon Cleric that can boost +1/+0 for two White mana or
First Strike for one White mana but in both cases only for
that turn. you can give +1/+0 for as much double White mana
as you pay because it doesn't tap the creature, which also
has PROTECTION FROM BLACK like regular White Knights! the
game i did see him actually use it in, he had several good
creatures out and Jim mostly had his Walls out so yeah i
guess you could say it was pretty good!!!1! ;`P
one card that we opened but i don't think anyone was able
to draw it may have been the best card in the pack, (other
than the Soldevi Sage that Jim took before), but either way
it's a 7/6 green creature with no other ability. but i do
say it _MAY_ be the best card due to being bigger than a
Craw Wurm or EVEN A MAHAMOTI DJINN, which is probably the
card i lose to the most when i have to play against blue
other than Control Magic which i hate.
and speaking of blue cards, i know that Sean did take a new
Interrupt called Memory Lapse which is like a Counterspell
but for one Blue mana and one colorless mana and instead of
discarding the spell then goes to the top of the library of
the opponent who tried to cast it. which i guess is pretty
good because then that person has to cast it again but if
you countered a good spell they can just play it against
you a 2nd time if you still can't deal with it. i didn't
get to see Sean cast this spell either, so maybe it's not
really so great.
Bill got a really good card and hear me out on this because
i know Walls are bad if they don't have Flying like Wall of
Swords or Regeneration like Wall of Bones and sometimes
Wall of Brambles. this card was only 0/3 but was actually
REALLY GOOD!! because it costs only one Green mana to cast
it's similar to Wall of Wood: however you can sacrifice it
to gain 2 _RED_ mana into your mana pool at any time and
Bill's deck already being both green and red this was just
a solid fit.
other than those above, there were a few other cards. one
was the Goblin Vandal, which is a 1/1 Summon Goblin that
can destroy an Artifact when it attacks (if not blocked).
there was also the Casting of Bones which is a black
Enchant Creature that gives you 3 cards when it dies, but
like with the Soldevi Sage you do have to choose and
discard one of the cards you just drew. so NOT QUITE
ANCESTRAL RECALL but not really too far off!! then finally
there was the Sea Sprite, a 1/1 Blue Flying craeture
(Fairy) that also has protection from Red, which is pretty
reasonable for only two mana overall: one Blue and one
colorless.
i didn't see anyone play these first two cards however the
Goblin Vandal got drawn as his ante card vs. my Sengir
Vampire. the Sea Sprite did get played by Jim however
because it died quickly (i think maybe because of my
Pestilence _EVIL GRIN_) we didn't get to see what it could
really do.
OK, now that i think i've told you about all the cards in
our pack, the last game we played with the SCRYINGS cards
was 3 players after Sean left and Jim hid a Chaos Orb that
he bought for his brother Bill in his deck so Bill would be
surprised. as soon as he dropped it we realized that we had
to spread out our cards in case Jim had a Regrowth later
(which he did!!!). this was a gnarly threeperson game even
though we didn't really draw the Scryings cards, because
Jim got to use the Chaos Orb twice and destroyed Bill's
Elvish Archers but then he missed on Bill's Black Vise the
second time which is what eventually basically killed him
in the end (the Vice).
finally Jim did give the Chaos Orb to his brother Bill to
keep which is pretty awesome of him because it probably
cost him more than $5. although i think that Bill did pay
him back for it in the end. so now all 4 of us have a Chaos
Orb!!!1!
OK, i hope everyone enjoyed my post about SCRYINGS!!! :) :)
:) seeya!!!!
~~legionnaire matt
p.s. if our booster pack gives any idea, the WotC card
designers for SCRYINGS (NOT Fallen Empires!!) ;P did an
AMAZING JOB!!! we can't wait to play more with all these
amazing cards!!!1!
p.p.s. i do remember now that the name of that crazy green
Sorcery card was called Natural Order!!
--
"no time to search the world around
cause you know where i'll be found
when i come around" --green day
Reasons why AKRON LEGIONNAIRE is the BEST card in Magic
the Gathering:
1. 8/4!!!!!!!
2. as good as any LEGEND but not a legend card itself so
you can still play 4!!
3. its drawback doesn't matter when its the only creature
in your deck (and you can even still play ARTIFACT
Creautres!!!)
From: "matt shields" <no...@aol.com>
Newsgroups: rec.games.deckmaster
Subject: Re: Any word on Fallen Empires?
Date: Wed, 16 Nov 1994 07:17:14 GMT
Organization: Akron Legionnaires, Akron, OH
Lines: 270
Message-ID: <4s5mgj$mb8@spoilers.delaval.edu>
NNTP-Posting-Host: spoilers.delaval.edu
In article <6wW...@abc.com>, Mark Rosewater (work e-Mail)
<mr...@abc.com> writes:
>In the end, can someone reply when they find out _anything_
>about Fallen Empires? Curious minds must know!
>:)
>
>--MaRo
OH SNAP!!! my modem just crashed and i lost the ENTIRE POST
that i had written!! and this is on my dad's new QUADRA
630!!! this is my 2nd try, hope all you guys appreciate
it!!!1! ;P
X~x~X~x~X~x~X~x~X~x~X~x~X~x~X~x~X~x~
OK, I just got back from my friend Bill's house after
coming home from the release party at the store. i have to
get up for school again in 4 hours so i should be sleeping
now but i drank at least _6_ CANS OF JOLT so y'all get to
read the 411 on the NEW MAGIC THE GATHERING SET instead!!
YEAH!!!! ;P
so first of all everybody had the set name wrong...it's not
Fallen Empires but "SCRYINGS"!! this alone made everyone at
the store crazy with excitement! in the end there weren't
enough boxes so the 4 of us only got 1 BOOSTER PACK. that's
right: O-N-E. there's supposed to be another shipment
tomorrow (today?!?!) so i'll be going back again after
school to check (if i can hitch a ride from my mom or
anyone else! ;`P ). anyway we opened our pack and decided
to just split up the cards to use in our decks!
1st things 1st, the wrappers are blue and red, but it's a
light greenish blue so it actually looks pretty cool... not
like cleveland indians colors or whatever. (although i
guess we were actually playing pretty good before the
strike so maybe that wouldnt be a bad thing anyway!! ;`P)
when we opened the pack the first thing we saw was a new
_RED_ Sorcery card that deals 5 damage for 1 Red mana -
BOOYAH!!! ;P but you also have to destroy one of your
goblins and if you don't use goblins in your deck then you
can't really use this card. so that makes it fair i guess
but still obviously really good though possibly not better
than Fireball since that goes for X.
the WEIRDEST card i think we got was this Green Sorcery. i
forget what it was called but you can put in play on your
side ANY creature in your deck as long as it was Green.
BUT!!! you have to destroy one of your own Green creatures
to do it! we thought it would be pretty good but then Jim
only used it to kill his Wall of Ice and get his Giant
Spider. but i did hear that in another game he got his
FORCE OF NATURE with it which i guess is pretty good IF YOU
CAN PAY THE UPKEEP OF COURSE!!! i imagine though that this
card will only cost $1 at the good stores.
another card Jim got was probably the BEST CARD IN THE
WHOLE PACK!! yeah it was only a Summon Wizard 1/1 for one
Blue and one colorless mana (i know bad) but the tap
ability was actually "sacrifice 2 of your own lands to draw
3 cards" but then you also had to discard one of the cards
you just drew. Jim used this against me twice in one game
and kept losing extra land he didn't need to get more
creatures EVEN AFTER I MINDTWISTED HIS WHOLE HAND!!!! ;P i
don't remember if he won that one in the end but it was
nevertheless better than any of the other cards he played.
my favorite card that i played from the pack was Pacifism,
which makes it so a creature can't attack or block but it
can still tap for mana and etc. (so _DON'T_ cast this on
their Birds of Paradise: PSYCH!!!) and the controller
doesn't gain life as like with swords to plowshares. i cast
this on Bill's Rock Hydra 2 games in a row!! ;P the first
time he thought it was pretty cool but the 2nd time Bill
really wanted to attack with his Hyrdra (which actually had
8 HEADS!!) and he (Bill) got kind of upset.
another card i had was pretty good because it could work in
one of 3 ways - you could use it to make them choose any
card to discard from their hand or make any creature +2/-1
until end of the turn or to give the creature Swampwalk
until end of the turn. but you couldn't do all of them,
only choose one for 1 Black mana and the card is called
Funeral Charm, and it's a black Instant.
i also had a new Summon called Tar Pit Warrior, a 3/4 for 3
total mana (one Black) that dies if you or your opponent
plays any affects on it. so while it would be good to be
able to put Unholy Strength on it i was still able to
attack with it really well. it can also defeat a Hill Giant
which is important.
my last card that i got to keep from the pack was the Ashen
Ghoul which is a 3/1 creature that gets to attack the first
turn that it comes into play on your side. but it also can
return from your graveyard like Nether Shadow if it dies
and three more of your creatures die after it. this only
uses 1 mana and otherwise it costs 4. pretty good i'd say!!
i only got to play Sean in one game but he had a red card
that was probably the worst creature from the pack as it
destroys nonbasic lands but none of us play those. it's
also a Dwarf so it can't detsroy itself to fuel the Goblin
Grenade which was the first card we opened. Sean played his
red and white deck and it isn't a Power Surge deck per say
but he did cast his Power Surge that game and it nearly
killed us both.
Sean also had a white 2/1 called the Order of Leitbur which
he didn't use against me but discarded it when he had no
Plain and i cast my Funeral Charm so that i wouldn't take
more damage from the Power Surge. anyway this is a 2/1
Summon Cleric that can boost +1/+0 for two White mana or
First Strike for one White mana but in both cases only for
that turn. you can give +1/+0 for as much double White mana
as you pay because it doesn't tap the creature, which also
has PROTECTION FROM BLACK like regular White Knights! the
game i did see him actually use it in, he had several good
creatures out and Jim mostly had his Walls out so yeah i
guess you could say it was pretty good!!!1! ;`P
one card that we opened but i don't think anyone was able
to draw it may have been the best card in the pack, (other
than the Soldevi Sage that Jim took before), but either way
it's a 7/6 green creature with no other ability. but i do
say it _MAY_ be the best card due to being bigger than a
Craw Wurm or EVEN A MAHAMOTI DJINN, which is probably the
card i lose to the most when i have to play against blue
other than Control Magic which i hate.
and speaking of blue cards, i know that Sean did take a new
Interrupt called Memory Lapse which is like a Counterspell
but for one Blue mana and one colorless mana and instead of
discarding the spell then goes to the top of the library of
the opponent who tried to cast it. which i guess is pretty
good because then that person has to cast it again but if
you countered a good spell they can just play it against
you a 2nd time if you still can't deal with it. i didn't
get to see Sean cast this spell either, so maybe it's not
really so great.
Bill got a really good card and hear me out on this because
i know Walls are bad if they don't have Flying like Wall of
Swords or Regeneration like Wall of Bones and sometimes
Wall of Brambles. this card was only 0/3 but was actually
REALLY GOOD!! because it costs only one Green mana to cast
it's similar to Wall of Wood: however you can sacrifice it
to gain 2 _RED_ mana into your mana pool at any time and
Bill's deck already being both green and red this was just
a solid fit.
other than those above, there were a few other cards. one
was the Goblin Vandal, which is a 1/1 Summon Goblin that
can destroy an Artifact when it attacks (if not blocked).
there was also the Casting of Bones which is a black
Enchant Creature that gives you 3 cards when it dies, but
like with the Soldevi Sage you do have to choose and
discard one of the cards you just drew. so NOT QUITE
ANCESTRAL RECALL but not really too far off!! then finally
there was the Sea Sprite, a 1/1 Blue Flying craeture
(Fairy) that also has protection from Red, which is pretty
reasonable for only two mana overall: one Blue and one
colorless.
i didn't see anyone play these first two cards however the
Goblin Vandal got drawn as his ante card vs. my Sengir
Vampire. the Sea Sprite did get played by Jim however
because it died quickly (i think maybe because of my
Pestilence _EVIL GRIN_) we didn't get to see what it could
really do.
OK, now that i think i've told you about all the cards in
our pack, the last game we played with the SCRYINGS cards
was 3 players after Sean left and Jim hid a Chaos Orb that
he bought for his brother Bill in his deck so Bill would be
surprised. as soon as he dropped it we realized that we had
to spread out our cards in case Jim had a Regrowth later
(which he did!!!). this was a gnarly threeperson game even
though we didn't really draw the Scryings cards, because
Jim got to use the Chaos Orb twice and destroyed Bill's
Elvish Archers but then he missed on Bill's Black Vise the
second time which is what eventually basically killed him
in the end (the Vice).
finally Jim did give the Chaos Orb to his brother Bill to
keep which is pretty awesome of him because it probably
cost him more than $5. although i think that Bill did pay
him back for it in the end. so now all 4 of us have a Chaos
Orb!!!1!
OK, i hope everyone enjoyed my post about SCRYINGS!!! :) :)
:) seeya!!!!
~~legionnaire matt
p.s. if our booster pack gives any idea, the WotC card
designers for SCRYINGS (NOT Fallen Empires!!) ;P did an
AMAZING JOB!!! we can't wait to play more with all these
amazing cards!!!1!
p.p.s. i do remember now that the name of that crazy green
Sorcery card was called Natural Order!!
--
"no time to search the world around
cause you know where i'll be found
when i come around" --green day
Reasons why AKRON LEGIONNAIRE is the BEST card in Magic
the Gathering:
1. 8/4!!!!!!!
2. as good as any LEGEND but not a legend card itself so
you can still play 4!!
3. its drawback doesn't matter when its the only creature
in your deck (and you can even still play ARTIFACT
Creautres!!!)
This is so amazing
ReplyDeleteThank you. I will dutifully accept any and all accolades. :D
Delete